Lynx Engine

Go to LynxEngine Project Page


LynxEd Editing Demo

   
Per-Pixel Displacement

   
Normal mapping and Blooming

   
Depth of field
     
Cube shadow map and Physics

     
Motion Blur

 

   
Motion Blur and Cube Shadow map

     
Water Refraction and Reflection

     
Physics Editing in the Editor

   
Physics Testing in the Editor

   
Rag Doll Testing in the Editor

   
Glazed Glass

This demo uses the technique of bump mapping and pixel shader to render glazed glass.

 

Screenshot1. Screenshot2.

Executable.

Physics

I have combined my engine with ODE physics engine. This demo shows the basic features of rag doll. I am putting the physical attributes into my level editor at this moment.

 

Executable.

Volume Light

 

 

Screenshot1. Screenshot2.

Shadowmap

 

 

Screenshot1. Screenshot2.

Executable.

Reflection and Refraction

This demo uses the technique of bump mapping, perspective texture and pixel shader to simulate the reflection and refraction of water.

 

Screenshot1.

Executable.

Normal Map

These two models have the same amount of polygons. There are only 276 polygons on these models. We can generate normal map from high-poly model and map it to low-poly model. Beside this, we can use the normal map to calculate the reflection and refraction of glass on low-poly model.

 

Screenshot1. Screenshot2.

Executable1. Executable2.

Blooming

This demo uses multi-pass rendering to simulate the phenomenon of HDR. We can assign which object will use HDR renderingin the level editor.

 

Screenshot1.

Executable1.

Motion Blur

 

 

Screenshot1. Screenshot2.

Executable.

OSP Tree

 

Turbulence

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Advance Material Editor

The advance material editor let the artist create new material just by dragging & connecting components.It's very easy for artist to create various visual effects.

Lightmap

 

Toon Render